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Thread Statistics | Show CCP posts - 29 post(s) |

Victoria Sin
Center for Advanced Studies Gallente Federation
630
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Posted - 2014.05.21 14:31:00 -
[1] - Quote
I've been trying to understand the reasoning behind these changes and for the life of me I just can't. Someone above said this was asked for. Was it? By whom? Some thick twit on the CSM? Who? Why? Where's the logic here? Are you also boosting the material requirements for the rigs so they aren't so retardedly expensive? No? Ok.
Here's what I've got from the changes so far and I'm including all changes to industry for the upcoming patch too: CCP doesn't want me to play the game.
Ok, no problem.
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Victoria Sin
Center for Advanced Studies Gallente Federation
630
|
Posted - 2014.05.21 14:43:00 -
[2] - Quote
Adrien Crosse wrote:Rorquals are also due for a full role overhaul and rebalance anyway, little point balancing other things around their current state.
Yes they are. Here's what I think CCP will do to the Rorqual based on how their other ideas have been going recently:
(1)
The Rorqual will have its fleet hanger, ore hold and cargo bay reduced in capacity so they can only fit 1 unit of veldspar but the option to fit up to 1 capital rigs to increase the size to 2 veldspar will be provided. Also note the price of these rigs will be two trillion isk each.
(2)
You won't be able to dock the Rorqual or warp it to zero and it can only be logged in if you're in an asteroid belt in a system that has at least 3 logged out cloaky hot-dropping campers with dual cynos.
(3)
A new "auto-eject" feature will be provided for the pilot. When in the Rorqual, the pilot has 30 seconds to siege it. If he doesn't, he's automatically ejected from the ship and auto-piloted to Yong. Note that (2) applies here as well - he can't get into the ship unless there are at least 3 logged out cloaky hot-droppers in system at that precise moment.
(4)
All stats for Rorqual shields will be set to zero and reduced to 1% resist across the board. Also see (3) and (2). You can only use the shield booster if you don't fit one and it only works if there's nobody shooting you.
(5)
That's enough CCP Rorqual rebalancing ideas from me. |

Victoria Sin
Center for Advanced Studies Gallente Federation
630
|
Posted - 2014.05.21 14:52:00 -
[3] - Quote
Xander Phoena wrote:Kaarous Aldurald wrote:Azami Nevinyrall wrote:Ok, these changes I'm happy with!
Now, can we get the CPU to 30 to put a DCU II on there? Then I'll happily buy one and use it alot! It was done this way to specifically avoid you being able to double your tank with one module. This. You aren't getting DCUs on a freighter.
Yes. CCP wants to retain as many Goon alts in Catalysts as it can, because industry sucks.
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Victoria Sin
Center for Advanced Studies Gallente Federation
630
|
Posted - 2014.05.21 15:00:00 -
[4] - Quote
Kaarous Aldurald wrote: That, or craven cowards like you aren't allowed to be invincible with a 1 million isk investment.
Yes, I'm so cowardly. I regularly jump and fly around in a ship that costs the same as 3 carriers and a dread, that has no modules on it and is full to the brim with lots of really expensive materials! So obviously it should be possible for 10 Goon alts in Catalysts with 750,000 skillpoints to totally gank me anywhere they like.
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Victoria Sin
Center for Advanced Studies Gallente Federation
630
|
Posted - 2014.05.21 15:08:00 -
[5] - Quote
baltec1 wrote:Victoria Sin wrote:Dramaticus wrote:Null is mostly empty because of most of the space is inherently **** Provi is mostly populated and its the shittest space in the whole of Eve. It's not the space that's the problem, it's the blue dohnut, the renting concept and the unenlightened blue-dohnut attitude towards other players who "aren't one of us" that's the problem. No, its the space. Most of our space is near worthless, hence our not bothering with investing in it
Ok, you're trolling. |

Victoria Sin
Center for Advanced Studies Gallente Federation
632
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Posted - 2014.05.21 15:30:00 -
[6] - Quote
Dramaticus wrote: To survive in 0.0 you need two things. Supercaps(or friends with supercaps) and most importantly, logistics. Logistics into Providence is hella easy whereas someone living in Omist should just shoot themselves
That's true but again it's not beyond the wit of a large organisation to make it easier. But anyway CCP have decided to make it even worse by dumping on Jump Freighters and fuel.
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Victoria Sin
Center for Advanced Studies Gallente Federation
632
|
Posted - 2014.05.21 15:33:00 -
[7] - Quote
Kaarous Aldurald wrote: What you want is a Jump Freighter to not be able to die to catalysts, you said it yourself. You think it's unfair because catalysts are cheaper. You're wrong, what you want is for you to never die because your ship is more expensive. Not only is your cowardice disgusting and your entitlement repulsive, but it's also contrary to any concept of ship balance and one of the most harmful things possible to new players.
You can try to muddle the issue, but you will fail.
No, no Goonie, I didn't say I didn't want a load of catalysts to be able to kill my Jump Freighter. I definitely did not say that. If I remember correctly and I could be wrong because I wrote it ages ago (like 10 minutes or something) and that's a very long time, was that this 6 billion isk ship should have much better defensive capabilities than it does at present and that it should not die to a relatively small number of very low skilled Goon alts in Catalysts, hence fitting a DCII is not unreasonable.
I think if you read back that is in fact what I said. And you do realise that when you talk about "new players" what you mean is the brand new high-sec ganking alt some bitter-vet just spawned, don't you?
Terrible. |

Victoria Sin
Center for Advanced Studies Gallente Federation
639
|
Posted - 2014.05.21 21:35:00 -
[8] - Quote
Kaarous Aldurald wrote:What you're asking for is to have new players handcuffed by pricetags just because your entitlement tells you that you should never have to die.
Pathetic.
I don't think that's what I asked for, no. What I in fact asked for was the effort required to kill one of these things in high sec, or anywhere come to think of it, better reflect the amount it actually costs and the fact that it's a prestige item that only Supers and Titans are able to beat in terms of cost.
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Victoria Sin
Center for Advanced Studies Gallente Federation
641
|
Posted - 2014.05.21 21:49:00 -
[9] - Quote
vikari wrote:You are still nerfing the hell out of JFs....
over 5 seconds gained in alignment for every JF type, over 6 for most. You know with all 3 low slots being cargo expanders and that giving only 1-2% increase in cargo, you are forcing JFs to fit cargo expanders. It's to expensive to fly them, not too. So exactly how are we going to make up for the loss alignment time?
I'm just curious to know why you care about align time at all? If you're jumping to low sec you should be immediately initiating warp to the gate and getting your cyno alt to triple web you so you insta-warp. You should then be docking at the first station you find in the next system and transferring your stuff into a regular freighter and then using that to haul with no more than around 2b worth of stuff in it each trip (gate-to-gate, not autopilot). I do that even if it's 20b, 10 trips. It takes so long to earn that much it's not problem to me if it takes days to move it.
The way to keep your JF safe is just to have it in space for the absolute minimum amount of time. There's really no other strategy if CCP aren't going to allow it to have a tank commensurate with its cost. |
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